CVE-2025-12501
BaseFortify
Publication date: 2025-10-31
Last updated on: 2025-11-04
Assigner: Opera
Description
Description
CVSS Scores
EPSS Scores
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Meta Information
Affected Vendors & Products
| Vendor | Product | Version / Range |
|---|---|---|
| yoyogames | gamemaker | * |
Helpful Resources
Exploitability
| CWE ID | Description |
|---|---|
| CWE-190 | The product performs a calculation that can produce an integer overflow or wraparound when the logic assumes that the resulting value will always be larger than the original value. This occurs when an integer value is incremented to a value that is too large to store in the associated representation. When this occurs, the value may become a very small or negative number. |
Attack-Flow Graph
AI Powered Q&A
Can you explain this vulnerability to me?
CVE-2025-12501 is an integer overflow vulnerability in the network_create_server() function of GameMaker IDE versions below 2024.14.0. This flaw occurs when the function processes malformed or oversized network packets, causing the application to crash unexpectedly. The crash results in a denial-of-service (DoS) condition, preventing legitimate users from accessing the affected game or application. [1]
How can this vulnerability impact me? :
This vulnerability can cause your GameMaker-based application or game to crash unexpectedly when it receives specially crafted network packets. This leads to a denial-of-service (DoS) condition, making the application unavailable to legitimate users and potentially disrupting service or user experience. [1]
How can this vulnerability be detected on my network or system? Can you suggest some commands?
This vulnerability can be detected by monitoring for unexpected crashes or denial-of-service conditions in GameMaker applications that use the network_create_server() function. Since the issue arises from processing malformed or oversized packets, network traffic analysis tools could be used to identify suspicious packets targeting the server. However, no specific detection commands or signatures are provided. It is recommended to check the runtime version of your GameMaker projects; any version below 2024.14.0 using network_create_server() is vulnerable. [1]
What immediate steps should I take to mitigate this vulnerability?
To mitigate this vulnerability, immediately update your GameMaker IDE to version 2024.14.0 or higher. After updating, recompile and export all affected projects using the updated runtime version. Simply updating the IDE without recompiling projects will not protect against the vulnerability. Additionally, monitor for any unusual application crashes and engage with GameMaker support or community forums for further assistance. [1]