CVE-2026-25546
Unknown
Unknown - Not Provided
Command Injection in Godot MCP Allows Remote Code Execution
Publication date: 2026-02-04
Last updated on: 2026-03-18
Assigner: GitHub, Inc.
Description
Description
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
CVSS Scores
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Meta Information
Affected Vendors & Products
| Vendor | Product | Version / Range |
|---|---|---|
| coding-solo | godot_mcp | to 0.1.1 (exc) |
Helpful Resources
Exploitability
| CWE ID | Description |
|---|---|
| CWE-78 | The product constructs all or part of an OS command using externally-influenced input from an upstream component, but it does not neutralize or incorrectly neutralizes special elements that could modify the intended OS command when it is sent to a downstream component. |