CVE-2026-21732
Received Received - Intake
Out-of-Bounds Write in GPU Shader Compiler Causes Crash

Publication date: 2026-03-20

Last updated on: 2026-04-21

Assigner: imaginationtech

Description
A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. An edge case using a very large value in switch statements in GPU shader code can cause a segmentation fault in the GPU shader compiler due to an out-of-bounds write access.
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Meta Information
Published
2026-03-20
Last Modified
2026-04-21
Generated
2026-06-16
AI Q&A
2026-03-21
EPSS Evaluated
2026-06-15
NVD
EUVD
Affected Vendors & Products
Showing 4 associated CPEs
Vendor Product Version / Range
imaginationtech ddk 1.17
imaginationtech ddk 1.18
imaginationtech ddk 23.2
imaginationtech ddk From 24.1 (inc) to 25.1 (inc)
Helpful Resources
Exploitability
CWE
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KEV
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CWE ID Description
CWE-787 The product writes data past the end, or before the beginning, of the intended buffer.
CWE-823 The product performs pointer arithmetic on a valid pointer, but it uses an offset that can point outside of the intended range of valid memory locations for the resulting pointer.
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Executive Summary

This vulnerability occurs when a web page containing unusual GPU shader code is loaded into the GPU compiler process. Specifically, an edge case involving a very large value in switch statements within the GPU shader code can cause the GPU shader compiler to perform an out-of-bounds write. This out-of-bounds write leads to a crash (segmentation fault) in the GPU shader compiler library.

On certain platforms, if the GPU compiler process runs with system privileges, this crash could potentially be exploited further to compromise the device.

Impact Analysis

The primary impact of this vulnerability is that it can cause the GPU shader compiler process to crash due to an out-of-bounds write triggered by malicious or unusual shader code.

On platforms where the GPU compiler process has system-level privileges, this vulnerability could be exploited to execute further attacks on the device, potentially leading to system compromise.

Compliance Impact

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Detection Guidance

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Mitigation Strategies

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