CVE-2026-110734
Received
Received - Intake
Heap Out-of-Bounds Write in Godot Engine HDR Decoder
Vulnerability report for CVE-2026-110734, including description, CVSS score, EPSS score, affected products, exploitability, helpful resources, and attack-flow context.
Publication date: 2026-10-14
Last updated on: 2026-10-14
Assigner: MITRE
Description
Description
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
CVSS Scores
EPSS Scores
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Meta Information
Affected Vendors & Products
| Vendor | Product | Version / Range |
|---|---|---|
| godotengine | Godot | Engine 3.0.0 |
Helpful Resources
Exploitability
| CWE ID | Description |
|---|---|
| CWE-787 | The product writes data past the end, or before the beginning, of the intended buffer. |