CVE-2026-110734
Received Received - Intake

Heap Out-of-Bounds Write in Godot Engine HDR Decoder

Vulnerability report for CVE-2026-110734, including description, CVSS score, EPSS score, affected products, exploitability, helpful resources, and attack-flow context.

Publication date: 2026-10-14

Last updated on: 2026-10-14

Assigner: MITRE

Description

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

CVSS Scores

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Meta Information

Published
2026-10-14
Last Modified
2026-10-14
Generated
2026-10-14
EPSS Evaluated
N/A
NVD
EUVD

Affected Vendors & Products

Showing 1 associated CPE
Vendor Product Version / Range
godotengine Godot Engine 3.0.0

Helpful Resources

Exploitability

CWE
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KEV
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CWE ID Description
CWE-787 The product writes data past the end, or before the beginning, of the intended buffer.

Attack-Flow Graph

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EPSS Chart