CVE-2026-110735
Received
Received - Intake
Heap Out-of-Bounds Write in Godot Engine
Vulnerability report for CVE-2026-110735, including description, CVSS score, EPSS score, affected products, exploitability, helpful resources, and attack-flow context.
Publication date: 2026-10-14
Last updated on: 2026-10-14
Assigner: MITRE
Description
Description
Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
CVSS Scores
EPSS Scores
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Meta Information
Affected Vendors & Products
| Vendor | Product | Version / Range |
|---|---|---|
| godotengine | Godot | Engine 1.0.0 |
Helpful Resources
Exploitability
| CWE ID | Description |
|---|---|
| CWE-195 | The product uses a signed primitive and performs a cast to an unsigned primitive, which can produce an unexpected value if the value of the signed primitive can not be represented using an unsigned primitive. |