CVE-2026-110736
Received
Received - Intake
Out-of-Bounds Read in Godot Engine Translation Loader
Vulnerability report for CVE-2026-110736, including description, CVSS score, EPSS score, affected products, exploitability, helpful resources, and attack-flow context.
Publication date: 2026-10-14
Last updated on: 2026-10-14
Assigner: MITRE
Description
Description
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
CVSS Scores
EPSS Scores
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Meta Information
Affected Vendors & Products
| Vendor | Product | Version / Range |
|---|---|---|
| godotengine | Godot | Engine 1.0.0 |
Helpful Resources
Exploitability
| CWE ID | Description |
|---|---|
| CWE-1285 | The product receives input that is expected to specify an index, position, or offset into an indexable resource such as a buffer or file, but it does not validate or incorrectly validates that the specified index/position/offset has the required properties. |